It is common for computer users to become impatient with the processing speed
of their machines. Authors of interactive texts must not become impatient with the processing speed of their readers. Human processing can be quite slow, even with relatively simple information. To provide sufficient "wait time" between different tasks and ideas, texts should include mental oases for the reader. These can include screens with minimal content, graphics, historical asides, easy questions, or "play areas" (buttons, sliders, etc.) that do not require immediate interpretation. If, however, a user must remember and use new ideas, the time between tasks should not be filled with irrelevant information.
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